Session 17
Time Skip

Little bit of a time skip! About 8 months elapses.

Session 16
The Crypt

Battle of the bands with the Cousin!

And the final showdown with Leeroy.

Session 15
The Crypt

Deciphering riddles and disarming traps, the group confronts the Mother.

Nice big battle ensues.

Then Dealing with a child, and dueling the Uncle.

Session 14
The Crypt

Go into Leland crypt level 3, fight some skellies.

Session 13
Back to Freeport

The group makes its way back to Freeport.

They join up with Bakir, who now has a following, has rebuilt the Giant Counter Inn and murdered a necromancer. Bakir’s ego is out of control, something Thoraro deals with.

They do a bunch of errands in town (buy stuff, identify stuff, etc.)

Soon after their return, a cloaked figure approaches them and offers them an interesting job opportunity. the lead of House Leland wishes to dine with them tonight.

Arriving at the Leland Manor, the group finds out they were invited under false pretense. They are asked to complete a job: clear the crypts of the necromantic magic that holds it hostage.

In need of cash and prestige, the group agrees and goes down inside the crypt level 1 and 2.

Session 12

The group enters the shipwreck and descends into the darkness below.

Inside they find a spirit. It warns them of dangers ahead.

The shipwreck is angled, and the lowest part is submerged in water. The torches are bright enough to illuminate glittering gold in the water. Renaldo steps in and the whole group is instantly teleported to a limbo world.

In this limbo they fight Bal’Hreto.

Bal’Hreto’s defeat bring our group back into the central plane of existence. The spirit thanks them and disappears.

Coming out of the shipwreck, the group notices the middle part of Angels Falls has disappeared and that a figure is waving at them from the beach.

Session 11

Once the rope bridge is repaired, the group makes its way towards the bottom of the basin. Agorn promises this is where they’ll find riches.

On the way over, the group encounters a trio of warrior dwarves chasing a giant snake. They steer clear.

Trudging onward on this small beaten path they come to a small encampment. No one’s home. Thoraro steals a bunch of crispy fish.

The path leads downwards, towards a beach. On the beach, they find a local jungle dweller who “agrees” to lend them his skiff after Thoraro convinces him.

They take the skiff to the shipwreck in the middle of the basin. On it, Thoraro questions Agorn extensively. So extensively that he bends and breaks something in Agorn’s mind.

Somewhat satisfied with Agorn’s answer that what they seek is inside the shipwreck, they head below deck.

Session 10
The Rundown

Following the destruction of the local population of kobold and snakemen, the gang follows the only path leading to an old crumbling temple.

Before making their way inside, they meet a joly Orc bard by the name of Tudark. He agrees to help the group for his fair share of the Treasure once Thoraro persuades him.

Inside the temple, tentacle rape traps prove to be too much for Himura Kenshin.
Renaldo causes no end of trouble, triggering an old magic vision.

A few shenanigans later, they find Agorn, son of Groden Humblefist. Who tells them that he knows the location of an ancient treasure.

They make their way out of the temple, bent on repairing an old broken rope bridge with newly found supplies.

Session 9

The group takes a rundown quest to go find Agorn in the Jungles of Freeport.

After a week or so of travelling through the dense jungle, they arrive at the last bastion of civilization.

They are told of the dangers awaiting them in the wilderness but they press on.

The kobolds are bold, but clearly don’t know who they’re dealing with. Within a few minutes a kobold lair is destroyed and the group moves on, ever closer to the rumored dwarven temple.

Session 8


Himura Kenshin, met up with Renaldo in Freeport, soon after his arrival.

In the past session, the gang stumbled on Nazgul, a weird mushroom collector and powerful wizard. He’s decided to join the crew as they are bound to be adventuring near mushrooms.

Session #7 Review

The gang woke up from a quiet, restful sleep. Feeling as if years had gone by in one simple night. Soon after waking up, they discovered a few snake men had come through the crack in the torture room’s floor. Dispatching them easily, the gang thought it best to continue their search of the sewers in an effort to get rid of the slytherin pest.

Bashing a few snake men’s skulls, the gang proceeds into a weird room where they encounter a dog being eaten alive by spiders. Nazgul decides to torch them all (dog included) and incurs the wrath of the broodmother. A cool fight ensues. And they find a bunch of cool loot.

The minotaur, Rutherford Gloryhunter, a lab experiment gone incredibly right, and self named from reading tall tales in a few books, is excited to bring his family to the surface. He’s asked Thoraro to think of a way to make this happen.


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